![]() ![]() The ideal racing line indicator along with the assists can gradually be turned off once you begin to nail the circuit and the controls PresumableAssetto Corsa Competizione a patch will correct these issues but being unable to successfully partake in what is a key element in the game was quite a disappointment. Those which were open to all either failed to connect or were full and the ‘Quick race’ option didn’t work at all. Online races often required a certain ‘rank’ awarded during the Career mode and thus it excludes beginners from the majority of matchmaking opportunities. ![]() The illusion of realism was also scuppered by the fact that the AI didn’t seem to suffer from technical failures or make mistakes so there was never the feeling that I was racing against real competition, just pacer vehicles. The AI cars offer a decent and mostly realistic pacing method, but there’s precious little challenge in passing them once I’d caught them, and I wasn’t penalised for spinning them out which seemed odd considering the context. In car view eradicates most of the viewable race track, but gives an immersive experience Artificial Untelligence Having said that, the DualShock has been extremely well catered for in providing a competitive and useable control option. Hard core racers are the target audience though, and the majority will have racing wheels which will presumably perform better as a controller option. Improved feedback with the Dual Shock controller would have also been welcome as there’s negligible vibration on track unless you’re involved in a huge collision. Developing primarily for PC tends to lead to the console being the poor relation from a visual perspective but it’s not a deal breaker. Unfortunately the fluctuating 30 fps (even with the PS4 Pro) seems a tad disappointing in this day and age, particularly when there’s not a vast amount going on visually. Each of the camera angles is very useable, and all manage a good sense of velocity, although purists will understandably stick to the excellent in-car views. On track, the feel of speed, weight and power of the vehicles is palpable with a satisfying balance of simulation and challenging arcade style racing akin to Gran Turismo and the PS3 iterations of GRID. The weather effects are pretty decent and with the in car view, a massive wiper dodging-challenge Kudos to Kunos Allowing the player to focus on racing, managing tyres and tweaking car set-ups when necessary delivered a much more focused experience. Keeping it simple has worked for Kunos, as the racing itself is enough without unnecessary distractions. Personally I found this a satisfying change from the ever more common obligation in other games’ career modes to manage development, team members and all other manner of between race chores. Progressing through the career involves little more than working through the race calendar with the occasional test in-between races with specific targets to hit. For beginners, this exhaustive track learning sequence on every race weekend is very useful but a method of reducing the amount of sessions and adjusting race length would have been welcome. Each race involves two practice sessions, two qualification sessions and then two races of 20 minutes each. The Career begins with an ability test which enables the game to adjust the assists and AI difficulty to suit you, followed by your choice of the available teams before the season begins. As to be expected, there are the usual race options on the main menu including Career, Championship, Single Race, Multiplayer and daily Challenges. ![]() So there’s not a great deal of quantity, but is there quality? Well for a start, the racing itself is far more accessible than one would expect for a ‘simulation’ racer and there is a rookie-friendly learning curve with achievable and satisfying challenge targets during the first half of the racing season. The top right corner of the screen sets you mini challenges each race to help improve your driving skills Mirth not girth?
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